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HMP8156 View Datasheet(PDF) - Intersil

Part Name
Description
Manufacturer
HMP8156
Intersil
Intersil Intersil
HMP8156 Datasheet PDF : 33 Pages
1 2 3 4 5 6 7 8 9 10 Next Last
HMP8156
PIN
NAME
P0
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
P13
P14
P15
P16
P17
P18
P19
P20
P21
P22
P23
16-BIT
4:2:2
YCBCR
Cb0, Cr0
Cb1, Cr1
Cb2, Cr2
Cb3, Cr3
Cb4, Cr4
Cb5, Cr5
Cb6, Cr6
Cb7, Cr7
Y0
Y1
Y2
Y3
Y4
Y5
Y6
Y7
TABLE 2. PIXEL DATA INPUT FORMATS
8-BIT
4:2:2
YCBCR
BT.656
BLUE
SCREEN
Ignored
Y0, Cb0, Cr0
Y1, Cb1, Cr1
Y2, Cb2, Cr2
Y3, Cb3, Cr3
Y4, Cb4, Cr4
Y5, Cb5, Cr5
Y6, Cb6, Cr6
Y7, Cb7, Cr7
YCbCr Data,
SAV and EAV
Sequences
OL0
OL1
OL2
M0
M1
-
-
-
Ignored
16-BIT
RGB
(5, 6, 5)
B0
B1
B2
B3
B4
G0
G1
G2
G3
G4
G5
R0
R1
R2
R3
R4
24-BIT
RGB
B0
B1
B2
B3
B4
B5
B6
B7
G0
G1
G2
G3
G4
G5
G6
G7
R0
R1
R2
R3
R4
R5
R6
R7
Overlay Mixing: External
When external overlay mixing is selected, mixing of overlay
data and pixel data is controlled by the M1 and M0 inputs.
M1 and M0 indicate the mixing level between the pixel inputs
and the overlay inputs, on a pixel-by-pixel basis. M1 and M0
are ignored if OL2-OL0 = 000. Otherwise, they select the
percentage of each color to sum as shown in Table 3.
TABLE 3. OVERLAY MIXING FACTORS
M1, M0
% OVERLAY
COLOR
% PIXEL
COLOR
00
0
100
01
12.5
87.5
10
87.5
12.5
11
100
0
In external mixing mode, there is no minimum number of pix-
els an overlay color or pixel color must be selected. The mix-
ing level may also vary at any rate.
Overlay Mixing: Internal
Mixing of overlay and pixel data may also be controlled inter-
nally, and the M1 and M0 input pins are ignored. A transition
from pixel data to overlays, from overlays to pixel data, or
between different overlay colors triggers the mixing function.
An overlay color must be selected for a minimum of three
pixels for proper overlay operation in this mode. Internal
overlay mixing should not be used with the BT.656 input for-
mat.
When going from pixel to overlay data, mixing starts one pixel
before the selection of the overlay color (OL2-OL1!= 000).
The first pixel output before the overlay uses 12.5% overlay
color plus 87.5% pixel color. The next output is aligned with
the selection of the overlay color and uses 87.5% overlay
color plus 12.5% pixel color. Additional outputs use 100%
overlay color.
When going from overlay to pixel data, mixing starts one
pixel before the selection of the pixel color (OL2-OL0 = 000).
The last pixel output of the overlay uses 87.5% overlay color
plus 12.5% pixel color. The next output uses 12.5% overlay
color plus 87.5% pixel color. Additional outputs use 100%
pixel color.
When going from one overlay color to another, mixing starts
one pixel before the selection of the new overlay color, and
uses 12.5% new overlay color plus 87.5% old overlay color.
The next output is aligned with the selection of the new over-
lay color and uses 87.5% new overlay color plus 12.5% old
overlay color. Additional outputs use 100% new overlay
color.
Overlay Mixing: No Mixing
With no overlay mixing selected, whenever the OL0-OL2
inputs are non-zero, the overlay color is displayed. The M0
and M1 inputs are ignored, and no internal mixing is done.
Essentially, this is a hard switch between overlay and pixel
data. In this mode, there is no minimum number of pixels an
overlay color or pixel color must be selected.
2X Upscaling
4

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