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HT812D0 View Datasheet(PDF) - Holtek Semiconductor

Part Name
Description
Manufacturer
HT812D0
Holtek
Holtek Semiconductor Holtek
HT812D0 Datasheet PDF : 15 Pages
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HT812D0
Functional Description
The HT812D0 is a mask ROM type voice synthe-
sizer with 2.8-second voice capacity. A group of
pre-recorded voice sections is played upon receipt
of key trigger input signals. Two output FLAGs
send signals while playing voices.
The 2.8-second voice capacity can be divided into
sections of arbitrary length. Notice that the si-
lence length and end-pulse width are not in-
cluded in the memory.
By using HOLTEK’s programming tools, the
contents and arrangement of sections, key fea-
tures and FLAG output are all programmable
before device fabrication.
The IC provides four key inputs (KEY1~KEY4).
Of the four keys, KEY1 can be optioned as a
direct, sequential or random trigger key. KEY4
can be selected as a stop or direct key. The
remaining two keys (KEY2, KEY3), are used as
direct keys exclusively.
System oscillator
The HT812D0 has a built-in RC oscillator
which requires only one external resistor for
normal applications. The oscillator frequency is
typically 96kHz for an external resistor of
530k. The required oscillator frequency may
vary with different sampling rates in the proc-
ess of voice programming. As a result the value
of the oscillator resistor may be different for
different items.
The oscillator is turned on when triggered by a
key input. After playing, the oscillator is immedi-
ately turned off and the chip goes into the standby
state.
Play function block diagram
Voice ROM
The voice ROM is originally designed to continu-
ously record the 2.8-second voice data at about
6kHz sampling rate. A higher sampling rate can
generate voices of good playback quality, but will
shorten the total recording time. On the other
hand, a lower sampling rate will result in longer
recording time but sacrifice voice quality.
The playback time can be significantly extended
by making use of coding efficiency, silence playing,
section repeating, section cascade, etc.
Section
Section is the basic element constituting the
contents of the voice ROM. During program-
ming, the customer’s voice sources can be di-
vided into as many sections as required. A
section can be composed of a voice or an interval
of silence. However, the silent length is not
counted in the voice ROM. The total number of
sections included should be less than 124 due to
the space limitation of the function table ROM.
The total length of the included sections is lim-
ited by the voice ROM.
A section, when triggered by a key input, can be
played once, repeatedly or cascaded with other
sections, depending on the key function table
instructions.
4
5th May ’98

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