Realtime:
(1) Use of Double-Buffering Architecture
The use of a double-buffering architecture that allows switching between the drawing buffer and
display buffer in frame or field units enables realtime operation by synchronous with display
processing with high-speed drawing processing (see figure 1.4).
Drawing
Frame buffer (dispalying)
Frame buffer (drawing)
Q Qu u2 iic c Dk k
Double-buffer control
Q Q
uuii2ccDkk
2D
Quick
Quic2Dk Quic2kD
Displaying
Monitor
Q Qu u2 iic c Dk k
2D
Quick
Switching buffers
Drawing
Frame buffer (drawing)
Frame buffer (displaying)
Double-buffer control
Quick2D
Monitor
Displaying
Figure 1.4 Double-Buffering Architecture
Rev. 2.0, 09/02, page 4 of 366